Paladin with bard like tendencies. If I had to choose the two next companion classes. Paladin with bard like tendencies

 
 If I had to choose the two next companion classesPaladin with bard like tendencies  and Soldier background

Silverblade1234 • 2 yr. r/BaldursGate3. Bard Paladin Multiclass A 5e Dungeons & Dragons Guide for Holy Tunes The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. Take the Devil's Sight Invocation (for the advantage combo) and Eldritch Mind (makes your concentration safe with Resilient: Con). Bardadin - Paladin Bard Build. If you go SK or Paladin, pick up. Mountain_Revenue_353 • 2 mo. Str has better melee weapons, Dex does better at range. 6 levels of Paladin gets you the aura, which is pretty much a must-have if you want to play a support paladin. Eladrin: Great ASI array and the misty step's. Level Paladin for Heavy Armor and HP; Level Paladin for Divine Smite and Dueling; Level Bard for Dissonant Whispers, Faerie Fire and Bardic Inspiration ; Paladin for Oath; Paladin for Shield Master; Paladin for Extra Attack;. This however does double up on extra Attack (Paladin 5 and Swords Bard 6), which is always a bit unsatisfying. Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. TL;DR: A 3 levels dip is probably your best option, as it more than compensates for the abilities you will lose as a paladin considering your role in the party. -A Frontliner like a Barbarian or an artificer, or a tank focused Fighter or Paladin -A Skill monkey like a Rogue or a Bard -Someone that can cast revivify like an Artificer, Cleric, Druid, Paladin, or Ranger. Paladin is considered the easiest to play because blessed aura gives healing AND damage to party members. Using a multiclass benefit applies to other builds too. If you allow the light to die in your own heart, you can't preserve it in the world. The character is a Paladin 8 Lock 3. Here's what I'd do, vh and take war caster, so that somatic components aren't an issue. He trades off some early level efficacy for a mid to late-game punch. Help - Diff between Bard/Paladin vs Paladin/Bard Multiclass. Most Bardadin builds seem to favor taking more levels in Bard, which would work just fine, tho the choice of subclass seems a bit hard. Also take Disguise Self and Friends. The Paladin and Bard Multiclass [Screenshot Captured by eXputer] From the impression of BG3, it seems that Bard is a very dedicated class. But after seeing the party make-up, I think we need more front-line and healing capabilities. Level one Paladin is certainly not what BG3 made it. Sorc, Wizard, Druid, Cleric levels work the same as. Some folks like 2 levels of Paladin into Sorcerer X, but this is a mistake. Ideally, you’d have a different Race than the one I’m using so that’s either a Half-Elf or Human to gain Shield Proficiency. However the bard that isn't healing outputs better damage buffs. Get Booming Blade as fast as you can to supplement your melee attacks until Swords/Valor Extra Attack kicks in at Bard 6 S/V Bard 6 -> Paladin 2 -> S/V Bard X. A bard can heal a party from 1% hp to full, while providing much better shielding for the party. Proficiency in Perception and having Darkvision is useful. Other than that, whatever you like. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. 10 Cloak Of Billowing. I’ve only played a handful of characters so far but I gotta say I’m having the most fun by far playing a Minotaur Forge Cleric. At 6 you’ll still have +4 in each, but at 3-5 you’ll have +3 str +4 cha instead on +3 to both. 2. Breaking Your Oath. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. He can diplomacy, he can fight, he can tank, he can heal, and he can buff. #3. Regular paladins are incredible, too. Freman_Bloodglaive. All 3 supports are accepted and the preferred one depends on whoever is creating the party. You end up with the same amount of skills, just fewer choices for the fist two. Paladin/Bard: Inspiring Battlefield Commander. I went conquest paladin/lore bard. Paladin gets extra attack which is way too valuable to delay. Looked around the table one game and every spell caster had a spell DC of 11 or less. DnDMemes is a community dedicated to memes about DnD and TTRPGS. Especially since bards are 2/3 casters so their spell progression is slower than full casters. Crusader (Paladin/Ranger) Normally, when you think of options for a Paladin to multiclass with, you may think of using another charisma-based spell caster like Warlock, Sorcerer, or Bard. Would a 10 Warlock /. Bardadin - Paladin Bard Build. Also consider: Monk/Paladin/Bard. Warlock and Sorcerer are more popular options, but Bard isn't bad either. From Bard, you've got Magical Secrets, which are also excellent. TheGaijin1987 • 2 yr. The other alternative is Paladin 6/Bard 4. Going with these two classes provides perfect synergy. Look at the multiclassing table to learn your amount of spell slots. This seems like it works well thematically, but it also adds significantly more smite slots, gives not one, but two fighting styles to the barbarian, gives expertise, and adds the sword bard d6 to the number of double-able smite dice. You might be able to go 5 paladin to get extra attack and then bard. Consider taking inspiring leader at level 8 instead and flavoring it as your storytelling. 1. However, if you level up Bard to level 5, you can get the most from both classes. After that, I'd take +2 CHA at bard 4 to max your aura (by far the most valuable thing a paladin provides) and grab either resilient:con (if you want absolutely overkill concentration protection) or lucky to deal with the times you roll poorly on a saving throw at bard 8. And you don't have Extra Attack by default, so you almost certainly have to take a Bard subclass with Extra Attack like Swords or Valor. Most likely sorcerer. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Means we can just let Dex sit at 14. With Paladin, it’s mostly buffing yourself up and hitting things. Bard is, in my opinion, the most "jack of all trades" class amongst the lot. I generally feel like other bard subclasses are best multiclassed with Paladins, such as whispers (for the extra hard smite), but that’s not such a big deal. Paladin is more braindead, I mean, everything but 1 skill buff/shield is press and effect, no matter where your alies are. Take your 3 Bard (Swords) levels. My reading of the oath is to roleplay OoA as an art and nature loving warrior poet paladin. Satyrs are a cross between humans and nature spirits and appear like a half-humanoid, half-goat hybrid. Paladin and Bard is a good combo, but if the level cap is around 12 then going 6 levels in each really delays both classes. Delight in song and laughter, in beauty and art. Tanky Bard. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. and Soldier background. Paladin is another half caster. I'm playing a vengeance paladin so I tend to use haste quite a bit so that's why I'm thinking about Res: Con. Delight in song and laughter, in beauty and art. 91. Since Paladin don't get too many spellcasting options, I multiclassed 1 level into Bard. They both do the same thing with slightly different focus. (At 450g : 95 crystals) Idk exactly how much a bard heals but unless its 250% of my life per cast you will never just put 50g on the ground. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. You run into a lot of things like Wood Elf Monks with 12 Dex, 10 Con, 12 Wis and 15 Intelligence. For bard spells I've picked up: Bane, Faerie Fire, Healing Word & Identify to start with. I'd probably start paladin, picking up the Defense fighting style and using a Rapier and Shield until we reach Level 5, then multiclass to Bard for 3 Levels, gaining the aforementioned things and by level 11 (Pally 6/Bard 5) have everything I need with Aura of Protection, tons of smites, and a lot of defensive capability with D8 flourishes that. Paladin/bard is very viable. Pulling off the role-playing of a paladin with charisma like that is tough sledding. Business, Economics, and Finance. Spells: Grab Hypnotic Pattern Level 8: Oath of Ancients Paladin 2 - Defence or Protector Fighting style. Bard - Like the Paladin, the Bard is a very popular class due to the success of the support role in Lost Ark. Strong and influencing, but short sighted or easily distracted. You’ll retain Divine Smite, Spell Slots, and your Fighting Style, which in this case is going to be Defense. Bard all the way. After that, just go Bard the rest of the way. Jack of all trades, expertise, inspiration, and the bard college feature. As a bard you can still get the high level paladin spells with magical secrets. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Now we have a +3 for all spells and weapon rolls. I went conquest paladin/lore bard. Imagine being in front of the King (or some important NPC) and suggesting they take a certain course of action because it is the most sensible. If it was me, I would probably just go pure Swords Bard or pure Conquest Paladin for a level 11 campaign. Paladin isn't weaker than Bard nor vice versa. • 4 mo. From paladin you get heavy armor, divine smite, extra attack, aura of protection, decent fighting style. just play both and decide what you like more. Go 2 levels in paladin picking up the defensive fighting style and using sword and board. Eladrin: Great ASI array and the misty step's. You take bard levels to give you spell slots, but Paladins get lots of good features through L8. The oath of glory is the most versatile oath for Paladin, they are the Paladin bard, in mechanics and flavor. I have all 3 and have no issues finding. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Bards have a shield they can give every 18s for 25% hp but only 1m around them. I'm running a Swords Bard 6/Paladin 2 Minthara and she feels good to play. Getting more spell slots earlier is gonna be better then most of the oaths 7th lvl sure imo. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. Bard/paladin multiclasses function much in the same way as rogue/ranger ones. in KR usually with new raids bards are prefered to learn it and after that paladins are preferred because of the slighy faster clear times. I'm not expecting the bard build to reach the same #1 I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. you get your Extra Attacks set before you worry about Smites. Satyr Racial Stats 5e SO, What was the most fun way you have played a Bard? i had a short lived Bard that made it level 3 before he met his demise. 3rd level is. Level 9+ Up to you! - You can either advance further in Ancients Paladin to get access to Moonbeam and Misty Step! I just played this for like a year, really enjoyed it. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. The Paladin/Bard is a jack of all trades of the highest caliber. From Paladin you gain heavy armor, martial weapons, and Divine Smite for burst damage. You end up with the same amount of skills, just fewer choices for the fist two. The Bard also has a smaller hit die than the Paladin, so you don’t have the staying power to tank as many hits as a typical paladin. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Level 1: cleric, warlock, and wizard. Then take bard (sword college) for 5 levels getting you third level spells and inspiration back on short rests. Frontline and Damage they. Bards are great soloers and great in groups, but are a LOT of work to play. Cleric - excellent AOE damage, plus some utility and high-level healing spells. I tend to create characters because I like them, not for power (e. Bard is more "engaging". That said, a single level of cleric is really nice for bards, and can help with the "divine" aspect of your character. ago Aug 2013 Location The aether Gender Palabard Build! *Mulitclass Paladin Bard Building a Wood Elf Paladin Bard, how does this look, it focuses on Nature and such, choosing the Oath of the Ancients and singing to animal friends. They are also a master of magic, able to weave spells and incantations into their. ago. They are not the bards of Dorkness Rising. Preserve Your Own Light. Rogue and paladin are two more classes that might struggle on a roleplaying level. The Bard has 1 damage buff with huge range and 1 that is really small and stationary but the buff last a little longer. Paladin 2 / Hexblade 1 / Swords Bard X is also pretty good. It's resolvable a few different ways. ago. Seems like the best way to get the two weapon fighting style is 2 levels of fighter or 3 of sword bard, and given the slots can be used for smiting & all the other ancillary benefits of bard that a paladin/bard makes the most sense. Or if you want the ultimate "face" character when it comes to out of combat, Eloquence is also great. Daeths • 2 yr. [Bard levels] + [ (Paladin levels)/2, rounded down] = total spellcaster level. Almira, the tiefling bard, seems Neutral Good to me. Which is more damage without question. Bard NPC (alfira Plz)/(life Cleric 1, lore bard 19) Shadowheart (Cleric x Paladin x) Wyll, Gale, and Lazel have no place in my party for the most part - i fully expect larian to nyx extra party members at some point; if they dont i dont plan on using them for the most part. Something like: protector aasimer, zealot Barbarian 15, Paladin 2, sword Bard 3. Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. 13. Either way (or if staying in bard) I'd put your dex to 16. Generally recommend going to Paladin 6 before branching out unless you plan on a bard college with extra attack. College of Whispers is a good option, although Lore, Valor, and Swords are also solid. Str has better melee weapons, Dex does better at range. A bard really needs to be a Valor if he doesn't want to be a buffer, but a bard can be really versatile cuz of the 4 (8 if chosen college of lore) spells he can "borrow". Compared to the Hex/Bard, Paladin/Bard has more AC (heavy armor) and two d10 hit dice. Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. They are famed for their hedonistic tendencies and lack of restraint, a trait that often leads them into trouble. You end up with the same amount of skills, just fewer choices for the fist two. Full build. Both the bard and paladin uses courageous buffs which are "increase 15% damage of team + added 6% damage of caster's attack". D-Is-For-Demon. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Sitting opposite to the Bard, the Paladin’s healing is much more effective in small, consistent doses. If you are going for paladin bard multi class you probably want to go for 2 - 10 or 7 - 5. Amazingly fun build. IF you're going Dex, this is probably the way to go. Indeed for my evil run, I will probably choose a vanilla Tav over Dark Urge. Sentinel for the lvl 4 feat. Ill share what I would like to do and would appreciate suggestions for build. I’m playing a golem (reskinned warforged) Paladin-Bard, who serves as the valet to another PC. The problem there is you wouldn't get spirit guardians and fireball until level 11. if you like to spam abilities and active monkey brain 95% of time, play paladin. e. Ranger - no matter the edition it always seems to be worst results of the best intentions. It's also important you don't delay the 5th level of a class. Paladin + Bard portmanteaus to Balladin, so that's my suggestion. Bard all the way. Paladin 1 / Hexblade 1 / Paladin 6 / Lore Bard X is similar. The Paladin and Bard Multiclass [Screenshot Captured by eXputer] From the impression of BG3, it seems that Bard is a very dedicated class. They are also a master of magic, able to weave spells and incantations into their. “ Not excited about making an heroic Bard and leveling him up to 110 just to complement the Paladin and Mage (Earth). Not much use to take bard 2 if your only level 10 for the last fight. I was wondering what everyone thinks about this multiclass combination. Lore Bard fits well with the personality concept because of Cutting Words. If you allow the light to die in your own heart, you can't preserve it in the world. Annoyingly. I'm in a campaign that will go all the way to 15 or 20 and even in that one, I'm lukewarm about doing the. Type 1-Paladin . Take Silvery Barbs, Healing Word, Heat Metal, Feather Fall, Detect Magic, and Aid as your. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense,. Depending on the Paladin’s Oath and. And much like their WoW counter-parts, Lost Ark’s Paladins are a tanky, melee support with higher damage output. Paladin/Bard: Inspiring Battlefield Commander. • 27 days ago. The bard orders our cleric down deeper into the ship, and she gets to the start of the ladder into the lower decks. They also don’t have the strongest. Because bards get full spell progression, I'd likely lean towards full bard after L6. Paladins are champions of holy power, heralds of their faith and smiters of the unrighteous through divine favor and martial prowess. This is because once you reach Level 3, you’re going to gain Dueling as a Fighting Style. Put them together. Shield of Faith. What a coincidence, I've been cooking up a Bard/Paladin Smite Build for patch 3. All of you are just mad delusional and think you are giga smart for saving potions "so you dont have to buy them later" when you just make the game harder for yourself and probably use all the revives on. Best races for the Bard in BG3. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. For the most part he is a bard with one level…For bard spells I've picked up: Bane, Faerie Fire, Healing Word & Identify to start with. Dex will have your AC scale with your Dex, Str will allow you to equip heavy armor and basically ignore it. They can wear heavy armor and shields, have excellent save bonuses, and can heal themselves. And Bard/Sorcerer fuels smites while also building your out of combat kit. If you think one 6th level spell is better than access to divine smite, just take a moment to think what you just said. What you gain by selecting the. Paladin with bard like tendenciesHello, I am currently playing in a 5E game, my first ever using the variant rule for spell points, and I am coincidentally also playing my first paladin past level 2. Post by redwullf » Fri Aug 19, 2011 3:36 am. Asi is every 4 levels. And unfortunately, Bard is a little bit underwhelming at low levels just like Paladin. This comment answers your question well. But really too is the defensive fighting style for that +2 AC. How reasonable is it to bring Bard to 4 and then Lock to 4? Should I take the 4th Lock level and then bring in the Bard levels? If anyone has examples of a Bardlockadin, I'd love to see some examples. Swords Bard has access to the Dueling and Two-Weapon Fighting styles. The concept of "likes music" / "plays music" is not gated behind "bard" any more than the emotional sensation of "gets angry" is gated behind barbarian. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. There are two approaches to this build: have 2 paladin levels for smiting and take only (swords) bard levels after that for spell slots to fuel smiting and decent inspiration die or have 6 paladin levels to add your charisma to saves (and have the ability to take some other bard subclass, but swords bard is better even in this case imo). Fairly new to the game and did some research as to what classes go well with paladin since im aiming to recruit Minthara. Barb 5 -> paladin 4 -> barb x. Means we can just let Dex sit at 14. Paladin 2 Bard 8 is substantially better than bard 8 and may be better than bard 9. Paladin 2 into Bard X is another one that is better saved for a high level start. Honestly any level of Paladin 2 and any levels of Bard and Warlock will be strong. It does focus on Healing. #15 Jul 22, 2020. The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. ). Race: Hobgoblin or V Human. Like my pala is 5x3+1 just because i rolled a 10/6, he does akkan with lvl 5 gems and gets radiant basically every gate (a noble here and there happens but even then my uptimes are like 85/90/40+. He is a melee fighter with a Luck blade. And while this might seem like the perfect fit for a caster bard, even bards who focus on swordfighting will enjoy this–picking up sorcerer gets you. But hey, they seem pretty happy with it, ignorance is bliss I guess. CryptoHalf-elf is probably the better race here anyway - as a valorous bard you base on cha and con, and they get bonuses to that. Right and you'd gain a second level spell slot when going Paladin 10/Bard 3. Bars have full spell progression and are conveniently similar to paladins in their stat requirements. For level 1 i would often use shield of faith, or protection against good and evil. Classic (Customized Origin) VGtM : +2/+1 increases, Darkvision, two skills. 1. I've been meaning to ask for some time now, because of everything else I've come to enjoy about C&C, the fact that Rangers, Paladins, and Bards don't get spells at higher levels hasn't sat well with me. The paladin is going to blow the cleric and bard out of the water in terms of burst damage, but is also much more in danger of exhausting his resources. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. Paladin has basically three break levels: 2, 6 & 11. Bard and paladin minies held hands (pictire) in "Crap Guide to DM". Of course, a straight paladin or a straight bard work very well too. Requires a better understanding of boss patterns, class positioning, and are way more squishy than Pally, almost every bard wants Heavy armor 3. at medium party skill levels (reclears with decent players who will make occasional mistakes) paladin is better because it offers the most consistent over time healing and shielding while still giving damage buffs. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. The combination yields 24d8 extra total smite damage per day. From Paladin you gain heavy armor, martial weapons, and Divine Smite for burst damage. I recommend only 2 levels into Paladin for divine smite. (Otherwise go to Bard 2 if you don't want to delay your extra attack. 1. Paladin/Bard Smite Question. Sword bard gives extra attack. Both of these colleges benefit greatly from the extra utility offered by these. Cleric/Paladin/Warlock don't really fit well cause having another patron muddies the water. So a 'Sorcadin' is a better caster and more effective in combat while a 'Palabard' is a bit tougher and has more allround skills. The best race you can pick for a Lore and Swords Bard is the Human or High Half-Elf. You might be able to go 5 paladin to get extra attack and then bard. It has everything a Bard needs, though, you must take two levels in it. Bard should focus on sonic/fire damage and effects while giving you amazing skills. Suddenly, an enlarged Dwarven Paladin comes out of nowhere swinging a hammer and smiting enemies, using misty step to close the gap. If you want to focus on weapon damage, I think Paladin is the best bet. The Halfling Bard is a delightful creature with the heart of a hero, the soul of a minstrel, and the voice of an angel. 6 levels gives you an oath feature, extra attack and the almighty aura of protection. Paladin on the other hand gives the most awesome attack - Divine Smite. Can you use your spell slots granted by multiclassing to a bard as fuel for the paladin's divine smite?Bard 6 -> Paladin 2 -> Bard X (i. Nah, like I said it is a really popular build to just do the first 5-6 Paladin and then full caster the rest of the way. You end up with the same amount of skills, just fewer choices for the fist two. Unless you can redo your level 9 Bard into a level 8 bard level 1 Paladin, I'm not sure that taking 4 or 8 levels of Paladin is worth it. But those who do typically choose evil gods who match their beliefs and actions, but there are antipaladins who worship a few non-evil deities, presumably because of their more destructive,. Her current spell list is action/advantage denial heavy with a few utility spells; I'd like to enhance her supporter role with better healing abilities and an improved ability to tank,. I always suggest something like paladin or barbarian to relatively new players because they are not complicated character to play. I like college of lore personally. 8 – Bard 2: Jack of All Trades Song of Rest 3rd-Level Spell Slots: 3rd-level slots means upgrading Armor of Agathys. Just lovely. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. You'll probably want to push for a significant Paladin level like 6. Johnson and Ra's Al Ghul. Probably not gonna take a fourth level of bard since (if we go that high) I would like to get the high level Paladin spells. Paladin 7 is very powerful but I'd probably go into Warlock rather than Bard. Say 12+ minimum. And in the Races rap, in the elf section on resistance to charm, the paladin said you could have just asked or something. So the final Baldur’s Gate 3 Paladin Build here is 2 levels of Paladin and 4 levels of Bard. Until then, you're a standard S/V Bard. Paladin 6/Bard 14 is a more popular split. Barbarian is a good candidate for tank, but I find the paladin the best at the frontline with it's amazing taking, support and damage combination. The INT will likely be wasted but the free cantrip is decent. A paladin 2 / valour bard 10 is IMO by far the strongest build in the game. Those recharge on a. Or not, if it turnes out you like the Paladin. Even if Valour Bard is an RP choice, the Paladin skills and proficiencies allow for that style of play. (into a party not a dungeon) Paladin is the best class, imo. As a bonus action, the cloak's wearer can make it billow dramatically. I think my speculation from the barbarian and the monk is proving true: we only see a swath of content like this when another book is on the horizon. So a lot of this depends on how you like to play. Common build but you're basically King Arthur. I'm not too concerned with viability as I am for my RP. Bard paladin is a particularly brutal combo due to the fact that they use the same stats but bard is almost entirely support and paladin is almost entirely about dps. Cleric/Paladin/Warlock don't really fit well cause having another patron muddies the water. Given feats, it probably makes most sense to do Devotion Paladin 8/Sword Bard 4. Hello all! I'm currently playing a Paladin/Bard Dragon born and I feel a bit lost with the character. Best races for the Bard in BG3. Wizard feels off cause you start as an amnesiac. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. Variant human glory Paladin who takes Mobile feat at 1st level makes for a uniquely illusive (and tanky) play style, this Paladin is not at all the supportive type that nearly all the other oaths allow for, although you still have many good options to support. Feline Agility is the Tabaxi’s signature skill. Avast, ye swabs!Imo this is most fun merger of the two classes. Paladin Ifrit Bard Of Serenrae. Fighter and Sorcerer feel like blank slates that you can easily paste Durge's persona onto as well. I’ve played numerous Paladin/Bard characters. Going Sorcerer will give you metamagic, and Subtle is your top pick to cast Subtle Suggestion in the open. So you have to go to Bard X/Paladin 5. (+1CON, +2CHA from Hobgoblin). Bards don't buff. Naturally, the best class for this enneagram is the bard, a class rooted in dramatic and musical talent. In my opinion; Bard is better at doing either just healing or just damage buffing, while the paladin is better at providing a bit of both. I've been told that a bard and a cleric dies a lot so I decided not to do so. I'm in a campaign that will go all the way to 15 or 20 and even in that one, I'm lukewarm about doing the. 1. Runic Tunic Jul 18 @ 11:06am. This isn't a videogame where drawing enemy aggro is a mechanic or guaranteed at all. The only thing you lose before character 20 is the ability for your friends to add your Bardic Inspiration dice to their damage, and that doesn't even begin to compare to what Lore offers. Jack of All Trades boosts otherwise lackluster initiative. You'll get more lay on hands and spell levels for smites or healing words along the way to help with the healing issues. This way you can still unlock 6th level spell slot and also cast 6th level wizard spells like chain lightning, or globe of invulnerability. Paladin is more like : You are tanky, you press buttons and give buffs, no need to put much of thinking. Just with 2 levels of Paladin here, you’re going to bring your Armor and Weapon Proficiencies with you. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Paladin/Bard 4/6 = Paladin/Bard 3/7 : 4 1st + 3 2nd + 3 3rd + 2 4th As can be seen, if you only count in Spell Slots, the difference take a few Bard levels to leverage into extra spell slots, where the main question then become what Class abilites (and access to specific spells) are important for those levels. 2nd Level Bard Spells: Invisibility, Mirror Image (thanks to Tasha's :) )I wanna design a Human who worships the drow goddess of moonlight and dance, Eilistraee. For context, my character is a Leonin Lv. Bard, Folk Hero - Revolutionary: Your people live under the oppressive rule of a cruel tyrant. so basally got killed this way. ago. Feats: magic initiate: wizard and magic initiate: warlock. Both are good tanks. . Obviously the Gold Dwarf is great for tank builds like the paladin, whereas the Shield. Rangers and Pallies, at least, have more or less always had spells. I would go for fallen aasimar, if they are in, and if not, then, either half-orc, dragonborn, or even a drow/half drow. Bardadin is the slightly more melee equivalent of the Sorcadin, and works very well indeed. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. 15 temporary hp and 15 damage when we get hit. So 7 pala/5 bard and 10 pala/2 bard. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. Your party can benefit a lot from the "battlefield control. Beginner Box ; Rulebooks . Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. Pick up Warcaster with your first ASI or your Vuman Feat if you take your first level in Bard so you can start carrying a shield. You end up with the same amount of skills, just fewer choices for the fist two. My advice would be to take it to 1 warlock/8 paladin, getting your second ASI and ancients aura. Even if your a bard of swords you still want charisma which will be your spellcasting stat. zenprime-morpheus DM • 6 yr. Clerics have access to spells like beacon of hope that can trivialize entire encounters, while paladins have crusader's mantle that causes a grotesque increase in party damage, plus of course their aura of protection feature. I am thinking about going a couple more. ago So as fate would have it, a member of my party really wants to play Bard now. I would probably go 2 paladin and then the rest bard. You can play a bard however you want to play a bard (not all at the same time though). Any Paladin 6/Any Sorcerer 14: The Balanced.